Augmented Reality and Psychology
Computer Science, Psychology
Augmented Reality (AR) allows to present digital images, objects and environments superimposed on the real world. It can be used to render elements all around the user, and help him or her to interact with complex immersive data, such as robot swarms or procedure guidance augmentations.
How to represent such data is still a major challenge. Many elements can require the user’s attention as the same time, and the superimposition of many data in real environments, coupled with AR related issues such as incomplete occlusions, can easily overwhelm users. In addition, AR is known to increase workload and context switching between real and augmented elements can also create attention cost. Balancing these constraints could produce a new way of presenting data, but any solutions in this area are likely to be context specific. That is, it will be necessary to understand how to characterise and resolve conflicts between data visualisation and elements in the environment to enhance a user’s performance using the AR application.
This project aims to improve such 360° immersive visualizations while taking into account the perceptual specificities of AR. We will compare performance on immersive 360deg visualisations with more restricted views using a real-world scenario. Part of the contribution of this project will be the development of a protocol to assess how gains in data assessment can be related to the minimisation of attentional interference.